The event location is the: Forum Bergheim-Reinhausen, Alfred-Hitz-Platz 5, 47228 Duisburg in Germany.

Run 03 (International) - 28th September - 01st October 2023
Run 04 (German) - 05th - 08th October 2023

You can arrive early Thursday evening from 17:00 to 00:00. Please purchase this beforehands, which will cost a a small contribution, covering accommodation and food.

The check-in is Friday from 10:00 till 12:00. Before the game begins we have mandatory workshops with all participants from 12:30 till around 18:00 pm.
The game will end Saturday evening with an afterparty.
Sunday morning you can travel home.

Food and Accomodation

The game is held in a decorated indoor event-location. You sleep offgame in insulated tents and "bunk beds" provided by us, outside the location.
You must bring your own sleeping gear.

Food will be vegetarian/vegan. Offgame there will be non-cyberpunk food, ingame food will be themed but of good quality and quantity. We will try our best to cater to any food allergies and restrictions you might have.

Soft drinks are included. There will be no alcohol allowed during the game.


Run3: The game language for Run3 is english. All documents, characters, written communication and the app will be in english.

Run4: The game language for Run3 is german. This only affects the spoken language during the game itself. All documents, characters, written communication and the app will be in english.

Amount of Players

We aim at 65 participants + a few NPC roles.


First registration will happen via a questionaire and is open from 21. Dec for 3 weeks. If there are more participants than player spots, we'll draw participants at random.


There are different ticket types available.

Player: 240€

Normal option to participate.

Supporter: 360€

Enables two subsidized tickets to happen.

Subsidized: 180€

Aimed to enable lower income players to attend.

Hero: 120€

You will either receive a character from a last minute dropout or a permanent NPC role in the game. (Decided in the days leading up to your run). Players who already played the game are preferred for this. There is a fixed, limited amount of Hero Tickets.

up to -50%

You can get a discount, when you are willing to stay one or two days before or after the event and help us construct or tidy and clean up the venue.

Before you by a ticket, please read our cancellation policy


Modern smartphone with WiFi capability and Greylight App installed / login to HTML5 website.

Some kind of cyberpunk costume.

Character type requirements:

- Ascended: Long ears and transparent UV line makeup. Optional: golden or siver headware.

- Mage: White UV line makeup.

- Rifter: Some kind of neon colored makeup. Optional: bodymodification or prosthetics.

- Android: Some kind of motionless face mask.

The World

Greylight 2142 is a live action game set in a cyberpunk world, where you will experience oppression, greed, ambition and loss. In this world, magic has awakened and is real.

The Prelude

The Prelude follows the story of city block GR-L8, called the Greylight district, a small part of a big megaplex. For the last 15 years, they’ve been administered by the city, a privatized entity who sprung out from the nation some time ago. Now the city is pushing out more and more districts, selling them to the highest bidder. Rumour has it that Greylight is next, and that there are currently talks with Megacorp for exactly that.


A cyberpunk, transhuman fantasy, in which technologies like Cyberware and Consciousness transfer are not fiction any more.

Human Types

Through the emergence of magic, new types of humans were created - the Rifters were an random emergence, an accident, causing a global crisis, whereas the Ascended were made by the most wealthy individuals to be able to use magic and be perfect .


Magic has awakened in the world, giving those who are gifted unimaginable powers. Regulation of this has become key, making sure these gifts are only used by those who are wealthy enough to afford it.


Androids - mindless humanoid robots - started to become sentient in the awakening, causing questions about their rights and how they should be treated.

The Game

Greylight 2142 - The Prelude is a Fantasy Cyberpunk game with many modern larp influences. It migh also be a precursor for a much larger Greylight 2142 event happening in the next years. In The Prelude we are exploring a small part of this world - we will have all the systems and elements that a full game will have, and you'll experience a small bit of the world's history.

Read more in our design document

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Discord Server

Join our discord server to connect with other players and stay updated.

Pinterest Gallery

You'll find all the aesthetics and inspirational art for our game here.

Spotify Playlist

Listen in and get into the mood of the world of 2142.

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Get updates about future Greylight Runs and Larp projects by Fractured Reality Studios.

what to play?

Character Types

You can choose from 5 different character types to play. Each character type comes wich certain requirements and themes.


about 70%

Short description

Humans make-up the majority of the population and can be found in all places where life can thrive. They can be found in all social classes with all kinds of alignments.


Humans don’t have special themes associated with them.

... more detailed information coming soon ...


about 2-3%

Short description

With “The Upturn”, magical power came into this world - some people were bestowed a large amount of power, no matter where they were from or what their place in the world was. They discovered their ability to manipulate this new fabric of reality. Their magic is ritualistic, following certain learned rules.

Usage of magic is highly controlled and every mage needs to be registered for all their capabilities.


Power, Responsibility, Exclusion

... more detailed information coming soon ...


about 15%

Short description

After an event called “The Rift”, a large amount of humans worldwide have developed neon spots on their face and hands. With these they can form a magical connection of emotions and thoughts. Ostracised and excluded for a long time out of fear, they became outcasts before being slowly integrated back into society.

Playing a Rifter means you’ll experience that oppression first hand, but you’ll also be part of a strong and loyal community of like-minded beings.


Discrimination, Identity, Community

... more detailed information coming soon ...


about 2-4%

Short description

“Ashen are not born - they are made” -- that is true - and usually there was a huge amount of credits involved. They call themselves the Ascended but are often refered to as Ashen. They are genetically engineered super-beings, all capable of wielding magic and all projecting an aura of presence and authority. That also makes them the most ruthless and arrogant capitalists in the world.

Playing an Ascended means you´ll be a figure of authority wherever you go. You’ll look down on everyone else, and always be involved in cutthroat interactions with other Ascended.


Hubris, Discrimination, Intrigue

... more detailed information coming soon ...


about 2-3%

Short description

Mass-produced as a cheap workforce, a small percentage of the robots have started to awaken, thinking for themselves and eventually getting at least very basic rights, though still being heavily oppressed

Playing an awakened android will be a very tough experience - you will be oppressed in a lot of ways, and will have to learn about the world around as well as within you.


Self-Discovery, Oppression, Belief

... more detailed information coming soon ...
where to play?


You can choose an affiliation of 9 different factions to play. Every faction has their very uniqe themes and requirements.



Short description

One of the largest corporations in the world, owning huge swaths of land and employing tens of thousands. Always looking to extend their influence.

Playing as part of Megacorp will put you into a high-competition intrigue surrounding. Like the big kraken, they have their fingers in every pie and know everything.


Power, Ambition, Intrigue

Read More

example character outline

The Ashen who tries to get out of the Greylight dump to move higher up into the Seattle HQ, stopping at nothing to put the spotlight on them.

The one who was a nobody and worked their ass off to be in a leading position within the corp - they look down on anyone not putting in the work required.

The Agent in another corp, who is being blackmailed with the lives of their family to keep working for Megacorp, but everything they do goes completely against their personal principles.

The Megacorp Employee whose consciousness was put into the body of someone working in another corporation -- they have to figure out their new life while being a mole for Megacorp.

The Contract Acquisition Agent who uses corporate assets to run their own shady business on the side.



Short description

The largest manufacturer and maintainer of electronics and androids. They are trying to control the spread of the android awakening.

Playing part of them puts you smack in the middle of all the issues regarding androids - maintenance technicians who directly work with them to suppress their development, internal investigators who try to find out if someone got too attached to the subjects, etc.


Suppress Development of others, Modern Slavery, Subversion

Read More

example character outline

Maintenance Technician who is a huge tech buff and who has recently been thinking more and more about how suppressing android awakening might be wrong.

Management role who has been overwritten and replaced by megacorp to serve as a mole within the corporation.

Security Officer who originally applied at Falcon Security but was rejected and now wants to show them what they are missing out on.

Internal Investigator who becomes too drunk on the power they possess and start abusing it.



Short description

They are a local, small corporation manufacturing mag-tech equipment and handling the consciousness transfers in the district.

As part of Everlife you will have to make a lot of very hard and complicated decisions - lately, business has not been running well and something needs to be done to secure the corporation's future. Where will you turn?


Responsibility, Moral, The Price of Progress

Read More

example character outline

The Assistant, who thinks the corporation should focus on its roots, where ethics where still something that was considered in the day-to-day business.

The Researcher, who wants to get behind the mysteries of magic, combining it with science and enhancing humankind.

The Transfer Technician who has lost their grasp on humanity and devolves into meaninglessness.



Short description

The people living in the Greylight district are the ones most affected by all the struggles. They have no power here - but they have each other.

Playing a citizen will mean that you are part of a community that is a playball of the big players - they don’t have a lot of control over their own life and every bit of control they have has to be earned. They will have a lot of dramatic play with each other - their focus are the personal stories and relationships with the others.


Ambition, Community, Survival

Read More

example character outline

Restaurant owner who knows they will lose their restaurant if they can’t make the next rent.

Teenager who has long dreamt of the freedom the outlaws in the gangs must enjoy, who tries everything to be part of them.

Mage who is keeping their powers a secret from everyone, as they know it will cause troubles for their family.

Depressed store intern who wants something bigger in life and tries to get out of this shithole.



Short description

A small tattoo studio run by local Rifters. Tough beneath the glowing neon sign over its entrance there is more than just place to get your neon ink. It is an important community hub for all Rifters of the district. Here is where their culture lives. Here they can meet up, no matter if they are Kror or Waver. Tattooists are important community facilitators for all Rifters, and this is where they work.

Playing a character in the tattoo studio means that you will generally have a very social play. You will know many people and many people will come to you. It also means that you run a business and will actually need to engage with players and "tattoo" them.


Culturual Appropriation, Capitalism, Two sides of a coin

... more detailed information coming soon ...
Read More

example character outline

The old Tattooist, unwilling to give up their craft.

The artist who sees their tattoos as an artform and their customers as their canvas.

The only human who wants nothing more than to be a Rifter and tattoo with neon, but is forbidden from it.

Galen Medical

Street / Corporation

Short description

A small corporation which offers health services to rich and poor alike. “Humanity” is one of their founding pillars.

Being part of them, you’ll be someone who places their trust into higher ideals than themselves, you’ll be an optimist who thinks they can change the world to better. You might be a First Aid Officer, helping when the need is most dire, fulfilling emergency contracts (customers who activate emergency distress beacons) and making sure folks get the care they need or a doctor stationed in the HQ, who helps the poor and also the rich and famous.


Altruism, Care, “Defiance against the Status Quo”

Read More

example character outline

Nurse who has a drug addiction and has to decide between their addiction and the clients' health.

Doctor who knows how important keeping the paying clients happy is, but frequently has to defend that sentiment.

Nurse who gives out free help in their spare time to people on the street who would not be able to afford it.

The city administration


Short description

The city has been privatized 15 years ago - various administrators are in charge of holding up the organization of each district.

Playing an administrator will mean that you are in the thick of the struggle around the district - it will affect you personally the most and many people will look up to you to do something which you are not able to do.


Responsibility, Powerlessness, Community

Read More

Falcon Security

Corporation / Crime

Short description

Falcon provides A-Level security in the whole Greylight district. That is - for all areas they are paid to “protect”, or at least “squeeze offenders for their last credits”.

Playing a character in Falcon means you’ll be often out on the streets, patrolling and making sure everyone is safe - well, at least that everyone is punished properly. Falcon always has to strive a balance - push the street too hard and they’ll push back - push it too light and they’ll erupt.


(Ab)use of Power, Belonging, Despotism

Read More

example character outline

The Rifter street cop, who tries to outrun the prejudices cast upon them and become a respected member of the Force.

The naive dreamer who became part of Falcon because they believed they can be a force for good, who is now confronted with reality.

The detective who has done this job long enough to know that its a give and take, that sometimes one just has to look the other way.

The ambitious detective who abuses their power over others and makes sure those who “wrong” them end up on the wrong side of the law.


corporation / crime

Short description

The BMCI (Bureau of magical cooperation and investigation) is the only provider of magical oversight in the megaplex. They are responsible to find and deal with unregistered magic and investigate unlicensed usage of magic.

Playing a character in the BMCI means that you will have a lot of power at your disposal (magical and legal). You will play closely together with the other investigator and will have intrigue as well as investigation play.


Success and Failure, Power Abuse, Control

Read More

example character outline

The senior magical investigator who is laser-focused on their task as the stakes are high.

The magical investigator who knows they can't be promoted and focuses on their ascended lifestyle persona instead.

Street Gangs

Crime / Street

Short description

As part of one of the two street gangs, you’ll play those who are outside of society and live in their own dark corner of the district. Unwanted and feared by society at large, they still enact a certain attraction to a lot of the “normal” citizens of the district.

Their exclusion brings a strong community to them, and through shared experiences they have created their own street culture.


Discrimination, Camaraderie, Freedom

Read More

example character outline

The young hotshot who wants to prove themself and will inevitably do something very stupid.

The old leader who has seen too much pain and suffering in their lifetime and wants to use their authority to convince their comrades of a peaceful future.

The new gang member who got in for their quick thinking and incredible strength, but often is excluded based on their past.

Chrome Marauders MC

Street / Crime / Biker Gang

Short description

The Bikers are notoriously anti-everything -- anti-magic, anti-Rifter, etc. They run a protection racket on the citizens but also operate a small workshop for cyberware maintenance.

Playing a biker will put a strong code at the centre of your being. You’ll be part of a war of ideologies that splits the group apart and your means of communication are usually physically in nature.


Discrimination, Old vs. New, Camaraderie

Read More

example character outline

The young prospect who tries to understand the struggle within the biker gang, and will be forced to take a side to become a full member.

The President who knows that eventually the old way will become the destruction of the gang, but also wants to uphold the core beliefs of the bikers.

The mechanic, who only wants to do their work and will become a puppet of other agents that want to take a look into the inner workings of the gang.


Larp Style


The game draws on many different themes - some of them from classical cyberpunk worlds, others from the unique issues that a sci-fi fantasy world brings.
Every group and character will have their own themes, but the main themes pervading the game are:
Discrimination, Oppression, Consequences


We take safety (physical & emotional) seriously. At the experience, there will be a dedicated offgame room as well as dedicated safety personel. For more information, look up our Code of Conduct.


Greylight 2142 - The Prelude is a modern German Larp. This means that we want to create a rich world with dense and interconnected stories, focussing on the society in the world we play in.


All characters in the game are pre-written and have a richly defined background and motivations, including their connections to others. All characters have a strong personal story.


The game will use some workshops before it starts to help convey the world, get into character and relay important meta-techniques. These workshops are mandatory for all participants.

Sex & Gender

We want a world where everyone can be badass. There are no clear roles or even rules for different genders and society has progressed to a point where what would be considered a liberal view nowadays is the norm. Therefore, your character's gender will pose no boundaries on how you express yourself in terms of costume.
Traditionally, classical Cyberpunk aesthetic is known for a hyper-sexualized aesthetic, especially of women. This is something we clearly do not want to be a theme at Greylight 2142. In our world, everyone can dress any way they want and nobody will interpret any sexual intention into it. Please consider this when putting together your costume - aim for expressing your style and identity, not at appearing hot. Furthermore - there is no defined beauty standard - everyone has their own style.

For more information, see Inclusivity

What We Aiming For

Live action games are always a collaboration between us, the designers/writers and you, the participants. Hence we want you to know what we aim for with this game, what kind of world you will help create.










struggling against an unchanging system


sexual assault

gender phobia

offgame discrimination

a game full of interesting, personal stories

experiences you will be able to share with others afterwards

a rich world, which deals with themes of responsibility, oppression and discrimination

taking down and reforming an oppressive system

a world where everything is black and white

clear sides, with a huge conflict between “good” and “evil”

stories which are about “winning” for the player
and for the characters

a game which is about gunslinging and massive shootouts


Here you will find more details about the world of Greylight.
What you need to know about technology & cyberware, how your bank account influences one's personal rights.

Please read the designpaper carefully before signing up to our LARP.

Additional Documents

Here you can find more documents with additional topics and details about the world of Greylight.

Sign Up

Sign up is closed.


There are currently no dates for further runs.
Future runs of the game are under consideration.

If you want to get notified when other runs or games by FRS are available, please subscribe to our mailing list.

Meet the Greylight Team

Here you can learn a bit about the people who created the Greylight 2142 - the Prelude live action game Run3 & Run4. These wonderful people worked for months and even years to ensure the project's success. If you hover over the images (PC) or tap them (mobile) you can learn a bit about them.

Kevin Blank

Kevin Blank

Organisation, Design & Writing Kevin is one of the main organizers and head writer of Greylight 2142, which means he mostly does nothing and is impressed with the hard work everyone is doing. In real life he's a game designer, which is pretty much the same.
Armin Sass

Armin Saß

Organisation, Design, Building & Media Armin is one of the main organizers and head builder of Greylight 2142. He is in deep love with a lasercutter, and tries to make pretty glowing things. In real life he's a 3D and Video Designer.

Susanne Evans

Organization, Logistics, Finances Susanne manages communication to external partners. She also helprd building up and deconstructing the venue. She in companion with Steffi managed the catering for the building crew before and after the event and tries to have her head and hands at the place they are needed.

Hartmut Wächter

Organization, Logistics Hartmut is one of the main organizers and lead in all logistic matters of Greylight 2142. He literally has warehouses full of lights, media equipment and usefull and less usefull stuff. In real life he's an event organizer as well.


Organisation, Teammanagement & Kommunikation Steffi took care of team management and team support. In addition, she provided advice to the organization. She organized supplies and had the overview that everthing is complete on-site. Steffi also took care of the team(R2) and emotional safety during runtime (R1).


Tech-Head, App Robin created the App and is responsible for setting up and maintaing the necessary infrastructe on site.
He also managed the ingame chats and played chat NPCs as well as writing in game news.
Robin spent weeks inside the venue to make sure GR-L8 is in top shape.


Writing, Design & Proofing Tobi worked on many Design Elements of the game, particularly the Rifter and Magic redesign.
He wrote many Characters and was mainly responsible for Citizen, Transference and Galen Characters. Tobi is Gamemaster for Citizen (R3) and for Corporate (R4)."


Writing & Design, Visual Art Lara worked on design and characters, especially Rifter redesign, Transference and Citizens. She created various illustrations, paintings and Graffiti, did a little bit of everything where needed and played NPCs as Syndicate enforcer (R3) and at Transference (R4).


Writing, Proofing & Emotional Safety Anita wrote the Chrome Marauders as well as most of the Megacorp characters and helped proofing other factions. She also designed Workshops, and especially helped design the emotional safety concept. She is Gamemaster for Crime (R4&5).


Writing, Proofing & Emotional Safety Ina worked on various design elements in the game and wrote Everlife and Emerald Blade and the characters in those fractions.
She wrote workshops and briefings and helped with the emotional safety design. She also was part of the planning and building of the Everlife space. She is Gamemaster for corporations (R3).


Design & Writing, Building

Afra helped with Redesign and building props and the venue. Supported the runtime team and managed a part of Diffraction. Certified lavalamp coordinator.


Design, Support Toji worked on the Android (Re-)Design and filmed some stuff for the Pre Game Video Briefings. He also NPCed various characters for Run 4.


Writing & Design, Building Alexander was responsible for the Iagatomi redesign and helped with other writing tasks. He also built the Falcon Security nerfs. During the events he support the runtime team.


Writing, Design & Proofing Sebi worked on some Design Elements of the Game, including Iagatomi and the Ascendet redesign.
Sebi worte many of the Iagatomi Characters and is NPC-Captain in Run 3.


Building Afruz worked on the Rifter design and Transference faction. She is the NCP in Transference (R3). She helped with the design for workshops and briefings. Afruz worked on costumes. Also on planning & building up the Chrome Marauders Biker Bar.


The App Andreas created the core of Greylight App with all the backend capabilities. He tirelessly implemented to all the last minute changes and fixed many problems remotely.


Production, Design & Building Grey is responsible for the VR Club and SYNC Area concept, design and buiding. In addition, he was involved in a few prop works and created the Rifter Neon Extractor.
Sebastian Hahn (Tichi)

Sebastian Hahn (Tichi)

Support, The App, Building & Multi-Tool Tichi did requirement elicitation and testing of the app. He helped building game props, acted in briefing videos and held workshops on site. On run time he played digital and jumper NPCs.


Support, Building & Runtime Jessi had her hands in various building projects. She also took care of some on-site infrastructure and provided runtime support for players and team. Jessi enriches the game as a commander NPC at falcon security (R3)


Building, Props & Artworks Christian created many of the mobile Props, including the Falcon Security scanner, tech for the Cat-in-a-Jar, Iagatomi Android tasers and the Galen Medical nanotech healing Gun. He also helped with the buildup and finishing of the Android chair, the Plants-in-a-can and the Transference Artwork.


Writing & Design, Building Vik worked on the Ascended Design and wrote characters for Emerald Blade and the BMCI.
They sold their soul to the team for a glowing collar once, kept an eye on the discord and helped with player checkin/checkout.
They also played minor NPC Roles (R3) and the NPC Chief of Falcon Security (R4).


Building, Candy Corner Julia build the Candy Store for Run 3 & 4


Master of Construction Daniel was managing the build up of the whole setting in which the Greylight District came to life. He also is the main electrician of Hartmuts team and was always on spot when there was a bug to fix.


Building & Support Tina is responsible for the Moktezuma buildup.
She also helped with the AC-Boxes and repair the Galen Medical Displays. On site she was your DJ at the VR Club (R4) and helped with checkin/checkout and keeping the team hydrated.


Building & Support Sven supported building some props and also provided the magic behind the CTD crystals.


Building, Runtime Tech Support Arnd helped building up the venue. He did a lot of light- and sound stuff and did some last minute fixing as well as repairing stuff during the game.


Buildin: Wellness Space Leads the Wellness place team. Responsible for build up and runtime and people of wellness space.


Building, Electronics, Programming Nikola helped to solder, programm and decorate the enviorment


Building Pauline was helping decorating and styling the enviorment


Electronics & Building Martin is member of the VR Club and SYNC Area team. Mainly responsible for all electronics and light programming


Graphics, Logos Matthias created most of the faction logo designs, color themes as well as many of the ingame Posters.

Frivolous Engineering

Frivolous Engineering kindly supported the Greylight project by redesigning and building the Everlive Consciousness Transfer Device.

"Frivolous Engineering is a non-profit organization that creates various (electronic) props for LARP. We are a collective of creative crafters based in the Netherlands and our common denominator is 'Sure we can!'.

We design and build (interactive) props to fit the setting of the LARP event that will use them. This includes, sometimes, creating game systems and accompanying software to make the props behave certain ways. Players should feel enhanced in portraying their characters. Props can stand out, but should feel in place. Therefore we pay close attention to integration and immersion into the world and we work together with the LARPs organizers during the building process.

Extended team and helpers

Many more amazing people helped us to create Greylight 2142 - directly before, during and after the game.

Logistics and Support

Sandra (Logistics, Finances & Organisation)
Alexander P. (Team Support & Building)

Location buildup

Jasper (Master craftsman)
Constantin Bär
Daniel 2

Runtime safety


Food and Kitchen Crew

Anne (Offgame Catering)
Lucija (Offgame Catering)
Wibora (Hanks Noodle Bar R3)
Leonie E (Hanks Noodle Bar R3)
Jan Philip Rinck (Hanks Noodle Bar R4)
Jan C (Hanks Noodle Bar R4)

Faction buildup help

Christoph (Candy Corner)
Laura (SYNC & TREES)

Runtime support

Birgit Wächter

External helpers

Hagen Hoppe (Photography)
Nik (Greylight Theme Song)
Ork (Photography)
Phil Re (Photography)
Patrick Waldmann (Videography)
Axel Mayer (Printing Materials)

Former Team & Helper

Eva Leidecker (former core team - organization & communication)
Yvonne (former core team - organization & interior design)
Andreas K. (Iagatomi android chair)
Volker G. (Writing Iagatomi)
Michael (Corporations, original Elf & Magic design)
Kisa (Corporations, original Elf & Magic design)
Andreas von Knobloch (Candy Corner: interior design)
Christian Hellinger (interior design)
Carsten (Graffiti artist)
Jörg (Graffiti artist)
Mel Strunk (location buildup)
Ranus Magnus (location buildup)
Kim (on location support team)
SilKe (runtime savety)
Josh (Network & RFID specialist)
Gina (costumes & Chrome Marauder bar buildup)
Mike Segner
Mirko Sager
Jürgen Evans (Arduino Support)
Carmilla (original app work)
Devin (writing)
Sjut (proofing)